I Advice
#1 in Business Subscribe Email Print

You are here: Home > Computers and Technology > Games > Command & Conquer 3 Multiplayer Strategy Guide

Tags

  • genius
  • harvester
  • early disintegrator
  • barracks depending
  • stealth units

  • Links

  • Helpful Hints for Breast Cancer Survivors - An Occupational Therapist's Perspective
  • Personal Loan Tips For The Paranoid
  • Laser Hair Removal Facts
  • I Advice - Command & Conquer 3 Multiplayer Strategy Guide

    The Working Malaise
    It's just a general malaise, dissatisfaction, with the status quo. Unfulfilled, not connected, not doing something that really lights that spark. I'm sure you know what I mean.I had a myriad of ideas when my employer laid me off. I've failed at one business already a couple of summers ago. Then I retreated; I retreated from work, from life, into my home, away from responsibility, away from my ideas and placed more importance on me. I felt selfish, irresponsible, guilty, lazy, et al. Again, anyone who has been out of work you know what I mean!My computer died, along with it, so did much material for many of my ideas. Whoa! What's this I noticed, I feel lighter, more able to focus. It may be short-lived but I'll take it while I can. Rebuilding the computer I discovered I can finally play games; I did that. I forgot about a lot of what has been (key word here) DRIVING me. I learned to relax again. I learned a bit more about my self. Still not where I think I should be, but certainly more aware again.Read a lot of books!!!
    ------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infa

    Finding Time to Harvest Your Best Thoughts - 7 Essentials for Growing Your Genius Ideas Right Now
    Finding time is finding treasure. It provides opportunities to enrich your life.So do your best ideas. But can you call back your favorite thoughts and insights at the end of a hectic day? You can learn right now how to harvest the very best of what crosses your mind, day and night. Use these 7 time-wise tips to translate your inspirations into successes.7 Essentials for Harvesting Your 'Genius' Thoughts:Select your seed ideas from what excites you the most. They may include:Ideas spurred by books and articlesPlans to transform your workspaceCreative collaborationsStrategies to find more timeMarkets for your creations or services Gather and store your seeds for collection.Invent systems to record your inspirations at the time they arise for easy retrieval. By establishing these routines, you create pathways for dynamic improvements in your life. You can use any of the following portable tools to
    ------------------------------------------------------------------------------
    Table of Contents
    ------------------------------------------------------------------------------

    1.0 Introduction

    2.0 General Stategy

    3.0 GDI tips

    4.0 NOD tips

    5.0 Scrin tips

    ------------------------------------------------------------------------------
    1.0 – Introduction
    ------------------------------------------------------------------------------

    The purpose of this guide is to provide some general and race specific strategies for Command & Conquer 3. This guide assumes you have a basic understanding of the game. The first thing you should do before playing online is to go through a few missions in the campaign and try a few games vs the computer in skirmish mode. You can find the latest version of this guide at this address:

    ------------------------------------------------------------------------------
    2.0 – General Strategy
    ------------------------------------------------------------------------------

    There are a few basic things every player should be aware of if they expect to be competitive in multiplayer matches.

    -Keep in mind that it costs the same to build a refinery and sell it to keep the harvester as it does to build a harvester from a factory. Most good players use this to their advantage early in the game. Sell your first factory and replace it with another one. Do the same at your expansion if you expand early.

    -Blue tiberium is worth twice as much as green, so ALWAYS expand first if there is blue tiberium on the map

    -Counter infantry rushes easily with your anti infantry turret

    -First of all, memorize as many hotkeys as possible, hotkeys save a lot of time and make a huge difference.

    -Learn to use control groups if you dont already, you can find out how in the manual

    -Keep in mind which units detect stealth, when you are faced with stealth units such as NOD Shadow Teams, you need to be aware of your races stealth detection units. For example With GDI you can use a Pitbull.

    -Build at least two harvesters for each refinery and build at least two refineries early of the game

    -Dont forget to use your special abilities

    -Build your structures so that you are moving towards tiberium patches so you can set up a refinery there when your build radius reaches far enough

    -It is generally always a good idea to build a crane first before anything else

    -Learn how to power down buildings using "x" hotkey

    -Dont lose unnecessary units, remember you can heal tanks at the factory

    -Use reverse move "D" to move your tanks back when you are retreating so their stronger front armor is facing the enemy

    -What a lot of people forget is that if you have units that leave husks on the battlefield like the Avatar Walker with the Scrin, an engineer can enter the dead husk and revive the unit with half health, always use this to your advantage

    -If you are outnumbered pull your units back and queue up defense structures to cover your retreat if you think the enemy will follow

    -If your opponent is not attacking and is giving you too much time, spam some harvesters and refineries, you will be able to tech up and pump out your late game units much sooner

    -Build Order tips: there are many different build orders, but my build orders generally consist of something like this:

    1. crane (and surveyor if there is blue tiberuim) (set rally point of base to expansion spot)

    2. (build queue 1)refinery, (build queue 2)power plant,

    3. place power plant, queue another refinery, place first

    4. refinery, sell the refinery I just placed, then queue a factory

    5. place the second refinery in the spot where I sold the first refinery

    6. queue refinery

    now you have two harvesters 1 refinery, 1 factory building and a refinery building from here you should build another refinery at your expansion and sell the first one, or you could just send a harvester from your factory as soon as it is built to meet up with your new refinery. Dont forget about power plants as well. But no matter what, start pumping out some units. Use your newly built units to harass the enemy, preferably destroying his expansion.

    From here you can build another factory, refinery, or barracks depending on your opponent and your play style.

    If you feel confident in your ability to defend yourself against a rush with few units you can build more refineries early and spam a few harvesters to give your economy a huge boost. Remember economy is key.

    With scrin you could have built a barracks instead of a factory first and produced some disintegrators to go harass the enemy. Or used disintegrators as cheap defense while you build up your economy.

    With NOD you could have built a barracks and a secret shrine early to go for a Shadow Team rush.

    ------------------------------------------------------------------------------
    3.0 – GDI tips
    ------------------------------------------------------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infan

    A Simple Process To Create More Content and Bring Traffic For Your Website
    So, you have created a web site about a subject that you are passionate about; and you are proud of the look and feel of the site. Now what? How is this web site going to generate the traffic you are looking for and earn its keep?No matter what your website focuses on (management, goal setting, dog training, ice skating, computer programming, arts & entertainment, home & garden, humor, etc.) your whole purpose of building it was to reach a target audience. If you are selling a product or a service, you want as many people to visit your site as possible to increase your sales opportunities. You can try spreading the word about your site to friends and family, but that will only get you so far. Your site must be picked up by search engines and achieve a high page ranking to attract the attention and drive the web traffic you are looking for. There is one thing that makes this happen faster than anything else: CONTENT.Adding content regularly to your web site and adding new pages each week is the key to success. New content attracts Search Engine Spiders
    eep the harvester as it does to build a harvester from a factory. Most good players use this to their advantage early in the game. Sell your first factory and replace it with another one. Do the same at your expansion if you expand early.

    -Blue tiberium is worth twice as much as green, so ALWAYS expand first if there is blue tiberium on the map

    -Counter infantry rushes easily with your anti infantry turret

    -First of all, memorize as many hotkeys as possible, hotkeys save a lot of time and make a huge difference.

    -Learn to use control groups if you dont already, you can find out how in the manual

    -Keep in mind which units detect stealth, when you are faced with stealth units such as NOD Shadow Teams, you need to be aware of your races stealth detection units. For example With GDI you can use a Pitbull.

    -Build at least two harvesters for each refinery and build at least two refineries early of the game

    -Dont forget to use your special abilities

    -Build your structures so that you are moving towards tiberium patches so you can set up a refinery there when your build radius reaches far enough

    -It is generally always a good idea to build a crane first before anything else

    -Learn how to power down buildings using "x" hotkey

    -Dont lose unnecessary units, remember you can heal tanks at the factory

    -Use reverse move "D" to move your tanks back when you are retreating so their stronger front armor is facing the enemy

    -What a lot of people forget is that if you have units that leave husks on the battlefield like the Avatar Walker with the Scrin, an engineer can enter the dead husk and revive the unit with half health, always use this to your advantage

    -If you are outnumbered pull your units back and queue up defense structures to cover your retreat if you think the enemy will follow

    -If your opponent is not attacking and is giving you too much time, spam some harvesters and refineries, you will be able to tech up and pump out your late game units much sooner

    -Build Order tips: there are many different build orders, but my build orders generally consist of something like this:

    1. crane (and surveyor if there is blue tiberuim) (set rally point of base to expansion spot)

    2. (build queue 1)refinery, (build queue 2)power plant,

    3. place power plant, queue another refinery, place first

    4. refinery, sell the refinery I just placed, then queue a factory

    5. place the second refinery in the spot where I sold the first refinery

    6. queue refinery

    now you have two harvesters 1 refinery, 1 factory building and a refinery building from here you should build another refinery at your expansion and sell the first one, or you could just send a harvester from your factory as soon as it is built to meet up with your new refinery. Dont forget about power plants as well. But no matter what, start pumping out some units. Use your newly built units to harass the enemy, preferably destroying his expansion.

    From here you can build another factory, refinery, or barracks depending on your opponent and your play style.

    If you feel confident in your ability to defend yourself against a rush with few units you can build more refineries early and spam a few harvesters to give your economy a huge boost. Remember economy is key.

    With scrin you could have built a barracks instead of a factory first and produced some disintegrators to go harass the enemy. Or used disintegrators as cheap defense while you build up your economy.

    With NOD you could have built a barracks and a secret shrine early to go for a Shadow Team rush.

    ------------------------------------------------------------------------------
    3.0 – GDI tips
    ------------------------------------------------------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infa

    Positive Aspects Of Article Marketing
    Using articles in your marketing has several advantages. The greatest advantage is that article marketing is highly effective, and it is free. If you decide to pay someone else to write your articles for you, of course,it won't be free but will be very low cost.Writing and submitting articles offers you the chance to build a large number of back links to your site without having to provide outbound links in exchange for these, all in a relatively short amount of time. This helps boost your search engine rankings by increasing your search engine optimization.If you like to write and can do it fairly well, you can easily express yourself by producing quality articles in a very short time, all at no cost. These 300 to 500 word articles will help to establish you as an expert within your niche. When you establish yourself as an expert, you are also building trust with those that read your articles, and this in turn, of course, creates more sales.Articles have a domino effect. Viral marketing means that you do something once and it spreads, providi
    x" hotkey

    -Dont lose unnecessary units, remember you can heal tanks at the factory

    -Use reverse move "D" to move your tanks back when you are retreating so their stronger front armor is facing the enemy

    -What a lot of people forget is that if you have units that leave husks on the battlefield like the Avatar Walker with the Scrin, an engineer can enter the dead husk and revive the unit with half health, always use this to your advantage

    -If you are outnumbered pull your units back and queue up defense structures to cover your retreat if you think the enemy will follow

    -If your opponent is not attacking and is giving you too much time, spam some harvesters and refineries, you will be able to tech up and pump out your late game units much sooner

    -Build Order tips: there are many different build orders, but my build orders generally consist of something like this:

    1. crane (and surveyor if there is blue tiberuim) (set rally point of base to expansion spot)

    2. (build queue 1)refinery, (build queue 2)power plant,

    3. place power plant, queue another refinery, place first

    4. refinery, sell the refinery I just placed, then queue a factory

    5. place the second refinery in the spot where I sold the first refinery

    6. queue refinery

    now you have two harvesters 1 refinery, 1 factory building and a refinery building from here you should build another refinery at your expansion and sell the first one, or you could just send a harvester from your factory as soon as it is built to meet up with your new refinery. Dont forget about power plants as well. But no matter what, start pumping out some units. Use your newly built units to harass the enemy, preferably destroying his expansion.

    From here you can build another factory, refinery, or barracks depending on your opponent and your play style.

    If you feel confident in your ability to defend yourself against a rush with few units you can build more refineries early and spam a few harvesters to give your economy a huge boost. Remember economy is key.

    With scrin you could have built a barracks instead of a factory first and produced some disintegrators to go harass the enemy. Or used disintegrators as cheap defense while you build up your economy.

    With NOD you could have built a barracks and a secret shrine early to go for a Shadow Team rush.

    ------------------------------------------------------------------------------
    3.0 – GDI tips
    ------------------------------------------------------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infa

    Ataxic Cerebral Palsy Lawyer
    Ataxic cerebral palsy accounts for five to ten percent of all cases of cerebral palsy. In this form of cerebral palsy, there is damage to a part of the brain called the cerebellum that helps maintain balance and coordination. When the cerebellum is damaged, it can result in poor muscle tone or hypotonia, difficulty maintaining balance and a normal gait, tremors, disorders of depth perception and an inability to control the range and motion of voluntary movements. As a result, children with ataxic cerebral palsy often demonstrate a wide-based, unsteady gait. They may also have intention tremors that are tremors that occur while attempting voluntary movements. Voluntary movements are typically clumsy and difficult to perform; finer movements, such as writing, are most severely affected. Coarser movements such as reaching for objects may also be difficult due to altered depth perception. Rapid, involuntary side-to-side movements of the eyeballs, or nystagmus, may also be present. Children with ataxic cerebral palsy may also suffer from several other conditions, such a
    >

    6. queue refinery

    now you have two harvesters 1 refinery, 1 factory building and a refinery building from here you should build another refinery at your expansion and sell the first one, or you could just send a harvester from your factory as soon as it is built to meet up with your new refinery. Dont forget about power plants as well. But no matter what, start pumping out some units. Use your newly built units to harass the enemy, preferably destroying his expansion.

    From here you can build another factory, refinery, or barracks depending on your opponent and your play style.

    If you feel confident in your ability to defend yourself against a rush with few units you can build more refineries early and spam a few harvesters to give your economy a huge boost. Remember economy is key.

    With scrin you could have built a barracks instead of a factory first and produced some disintegrators to go harass the enemy. Or used disintegrators as cheap defense while you build up your economy.

    With NOD you could have built a barracks and a secret shrine early to go for a Shadow Team rush.

    ------------------------------------------------------------------------------
    3.0 – GDI tips
    ------------------------------------------------------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infa

    Start a Home-Based Commemorative Directory Business
    How many commemorative events have you either attended or were aware of over the past year? In the town I live, just this year we read in the local newspaper of a city employee who was about to retire after a distinguished career spanning over 25 years. The city was planning a small thank you event in his honor as was customary for employees who had a long tenure with the city.Besides this commemorative event for the city employee, I continue to notice the numerous graduation parties, birth announcements and birthdays being advertised throughout the city by means of the signage that gets scattered across many street corners informing guests of the location of the special event.So what does this mean to you? Can these commemorative events be used to start a home-based business? Absolutely, here is your new work at home opportunity – The Home Based Commemorative Directory Business. This opportunity will be unique and there should be virtually no competition in this business.One thing I am sure of is, that in attendance at all of these events
    ------------------------------

    Here are some general tips when using GDI:

    When using GDI you should focus on building predator tanks. Infantry is ok, but is easily countered. Your best bet if you expect to encounter mainly tank type units is to spam predator tanks and maybe mix in rocket troopers. Once you have a decent size group of predator tanks use them to harass the enemy, focus on disrupting the economy. Rocket troopers are great against air units as well, especially with the composite armor upgrade.

    Predators are your bread and butter, but you should be teching up to mammoths as soon as possible while you are still spamming predators. The railgun upgrade for tanks is essential to gaining the edge.

    Orcas are good as a mobile support unit, but dont rely on them to be your main attack force, they are easily countered.

    If you are against a good NOD opponent, expect some Shadow Teams, which in groups are stealthed and can destroy buildings easily. You can counter these easily if you build a pitbull to detect stealth and an APC to help finish them.

    Against scrin, you may be faced with an early disintegrator rush which you can easily counter with anti infantry turrets and APCs. Counter Scrin air superiority with rocket infantry with composite armor upgrade, they will rip through any air units.

    ------------------------------------------------------------------------------
    3.0 – NOD tips
    ------------------------------------------------------------------------------

    Here are some general tips when using NOD:

    NOD relies more on harassment than direct attacks, use their strengths to your advantage. Use your fast scorpion tanks to do hit and run attacks on the opponent. You should also use your shadow teams to blow up your enemies structures. Try to avoid units that detect stealth.

    NOD excels at the early game, try to prevent GDI and Scrin from getting to their elite units by destroying the prerequisite buildings as you see them. If GDI gets mammoths with railguns you will have a hard time surviving.

    The laser upgrade for the scorpions is very important to gain an early edge.

    Against Scrin, like with GDI, your rocket infantry is very effective.

    ------------------------------------------------------------------------------
    4.0 – Scrin tips
    ------------------------------------------------------------------------------

    Here are some general tips when using Scrin:

    The Scrin are most effective with a mix of units. Early on, Disintegrators and Seekers are effective against tanks. Once you get a nerve center, your Devourer tanks will be your main unit. They have a special ability that allows them to absorb tiberium from the field giving them much stronger weapons for a limited number of shots, always use this ability.

    Scrin's air units are very strong when mixed into the army. Do not rely entirely on air units, as they are easily countered by units such as armor upgraded rocket infantry. Avatar walkers are great late game units but use them wisely as they can be taken over by enemy engineers after they fall. The shield upgrade is very useful, get it as soon as possible.

    Use your lightning spike ability if you go for an early attack, you can place this turret type structure anywhere on the map.

    HTTP = HTML link (for blogs, profiles,phorums):
    <a href="http://www.willuadd.com/article/172158/willuadd-Command--Conquer-3-Multiplayer-Strategy-Guide.html">Command & Conquer 3 Multiplayer Strategy Guide</a>

    BB link (for phorums):
    [url=http://www.willuadd.com/article/172158/willuadd-Command--Conquer-3-Multiplayer-Strategy-Guide.html]Command & Conquer 3 Multiplayer Strategy Guide[/url]

    Related Articles:

    Sales Stars Pitch From The Bullpen!

    How To Make Money With Google AdSense

    What is the Difference Between Trading a Stock and Trading a Stock Option

    Bookmark it: del.icio.us digg.com reddit.com netvouz.com google.com yahoo.com technorati.com furl.net bloglines.com socialdust.com ma.gnolia.com newsvine.com slashdot.org simpy.com shadows.com blinklist.com